Building a Checkers Gaming Agent Using Deep Q-Learning
In this article, we demonstrate how to implement a version of a reinforcement learning technique Deep Q-Learning to create an AI agent capable of playing Checkers at a decent level.
In this article, we demonstrate how to implement a version of a reinforcement learning technique Deep Q-Learning to create an AI agent capable of playing Checkers at a decent level.
In the conclusion to the tutorial series on solving tic tac toe with the genetic algorithm, you will put all the lessons together to apply them to the game itself.
Interview with Wessel Stoop, the creator of The Sapling: a game about evolution for Windows and Linux.